“The game’s perversity is what makes it provocative: we expect to have fun playing a video game, for the experience to serve as entertainment. Here, Barr uses Marina’s performance as a metaphor for how art can work against its viewer, fighting against expectations. “The Artist is Present” video game “may not be fun, but maybe it’s interesting for another reason.” Barr wrote. “I certainly had a surprisingly intense experience when I played it — in particular I became incredibly panicky about missing the queue moving up and losing my place.””
– Article about a videogame inspired by Marina Abramovic’s “The Artist is Present” – games don’t have to be fun (and often aren’t, grinding in WoW is not fun but it is rewarding in other ways…) And here: what if the aim of a game is to introduce panic rather than delight or adrenaline-fuelled shoot-em-up fear? So many games fundamentally are about fear or acquisition – kill your enemies, make your city larger, build your tower higher, run and duck and hide… And all of that is great, just as it should be. But other feelings or states can we try and evoke?
Edvard Munch is best known for The Scream, 1893, an image endlessly reproduced in the media to depict mental anguish. Explanations of the meaning behind the image abound, mainly focusing on an outpouring of emotion in response to suffering. Munch’s own explanation is revealed in his diaries, which recall the melancholy of a walk along [...]
[game] designs often need to sit for a while before they reveal their true nature. We are closer to mathematicians exploring a new class of equations than we are authors banging out another variation of the Hero’s Journey. And like mathematicians, insight rarely occurs on a predictable schedule.
- lostgarden.com
Ignoring the distinction drawn [...]
Games, we’re often told, need new ideas. Games need to grow up. Games should leverage their defining interactivity. Cutscenes are lazy. Let movies be movies. Players want to write their own stories. Games don’t need authored narratives. Games don’t need linear stories. Games don’t need stories. All games should be fun. No they shouldn’t. The [...]
I went to Playful 09, a day of cross disciplinary frolicking last week. A first set of thoughts sparked off from the discussions there…
Levelling Up
I think it was Duncan Gough that talked quite a lot about the continuum between games and films and television shows. There was a real sense [...]
Reading an article about the Prix Ars Electronica, which is the Oscars for digital art. It makes lots of nice points about object-based art, particularly the kind of art where the object and interaction interface itself is the content. Which means that the “art” can be taken out of the galleries and become a [...]
recent games & digital posts
-
nostalgiachan:Some of the StoryNexus doodles I’ve worked on…
16 May 2013
-
Don’t Hate Me Because I’m Digital
3 May 2013
-
Samsara: March 1757 – a new month
5 Mar 2013
-
The Lost anthology
12 Feb 2013
-
Samsara: a game of dreams, war and courtly intrigue
12 Nov 2012
-
nostalgia by any other name
6 Oct 2011
-
nostalgiachan:Some of the StoryNexus doodles I’ve worked on…
recent television posts
-
“brands are the new(ish) studios”
14 Jan 2012
-
youtube + television
26 Oct 2011
-
Game of Thrones, S1 Finale “Fire & Blood”
20 Jun 2011
-
“brands are the new(ish) studios”
@betterthemask
- No public Twitter messages.
Tags
art authorship battlestar galactica books casual games chuck design digital digital spaces dollhouse egypt engagement episode review fantasy film futurism game design game of thrones games gender hbo india inspiration interactivity internet kinect marketing multimedia new media pilot politics protest samsara scifi season finale series finale sex social media social networks technology television terminator: the sarah connor chronicles unreal city webseries women who kick assArchive
- May 2013 (3)
- April 2013 (1)
- March 2013 (1)
- February 2013 (1)
- November 2012 (1)
- January 2012 (1)
- November 2011 (2)
- October 2011 (2)
- September 2011 (4)
- July 2011 (1)
- June 2011 (4)
- May 2011 (1)
- April 2011 (3)
- March 2011 (15)
- February 2011 (11)
- January 2011 (12)
- December 2010 (8)
- September 2010 (1)
- February 2010 (3)
- December 2009 (1)
- November 2009 (1)
- September 2009 (1)
- July 2009 (5)
- June 2009 (3)
- April 2009 (4)
- March 2009 (10)


