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Unreal City

This category contains 5 posts

Unreal City Beta Launch

The beta of Unreal City’s chapter one “There’s A Crack In Everything” is up! And as you’re all lovely special people and pioneers, go have a look, mess about, and tell us what you think. The video still hasn’t had it’s final sound design pass, and doesn’t have any background music up but we’re keen [...]

Proper Art, Proper Artists

I went to Playful 09, a day of cross disciplinary frolicking last week. A first set of thoughts sparked off from the discussions there…
Levelling Up
I think it was Duncan Gough that talked quite a lot about the continuum between games and films and television shows. There was a real sense through the conference, though, that [...]

Games of You

A recent article on Offworld claiming that Artificial People are the New Games got me thinking slightly tangentially about the kinds of claims it was making.
It’s the character of Milo that the article focuses on– Milo’s one of the possibilities Microsoft puts forward as a use for its Project Natal motion recognition system– and the [...]

Unreal City

If you’re here for updates or behind-the-scenes info about our multimedia adventure, Unreal City then you might want to start at the Unreal City Index. We’ve just launched, so there’s lots of juicy background info and game design thoughts to come!

The Internet is Like a Radioactive Spider, See

One of the big omissions in this blog so far has been me talking about my Mysterious Project– rather silly, as it’s what I spend the vast majority of my time thinking about these days. It’s a multimedia narrative, told online through a mixture of websites, short video-clips, audio messages, emails and images. It’s called [...]