“The game’s perversity is what makes it provocative: we expect to have fun playing a video game, for the experience to serve as entertainment. Here, Barr uses Marina’s performance as a metaphor for how art can work against its viewer, fighting against expectations. “The Artist is Present” video game “may not be fun, but maybe it’s interesting for another reason.” Barr wrote. “I certainly had a surprisingly intense experience when I played it — in particular I became incredibly panicky about missing the queue moving up and losing my place.””
– Article about a videogame inspired by Marina Abramovic’s “The Artist is Present” – games don’t have to be fun (and often aren’t, grinding in WoW is not fun but it is rewarding in other ways…) And here: what if the aim of a game is to introduce panic rather than delight or adrenaline-fuelled shoot-em-up fear? So many games fundamentally are about fear or acquisition – kill your enemies, make your city larger, build your tower higher, run and duck and hide… And all of that is great, just as it should be. But other feelings or states can we try and evoke?
“On the day I stopped by his office, Schalk hit a button on his computer, and Pink Floyd blasted from his speakers. He was running an experiment to see what happens to people’s brains when they listen to “Another Brick in the Wall, Part 1” (a q…
“The algorithm that team developed for the five-year-old social network for booklovers is largely based on what’s on a reader’s bookshelf and what other readers with similar bookshelves have enjoyed reading. It also takes into account why you lik…
“The list divides all animals into one of 14 categories
* Those that belong to the emperor
* Embalmed ones
* Those that are trained
* Suckling pigs
* Mermaids (or Sirens)
* Fabulous ones
* Stray dogs
* Those that are included in this classification
…
recent games & digital posts
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nostalgiachan:Some of the StoryNexus doodles I’ve worked on…
16 May 2013
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Don’t Hate Me Because I’m Digital
3 May 2013
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Samsara: March 1757 – a new month
5 Mar 2013
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The Lost anthology
12 Feb 2013
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Samsara: a game of dreams, war and courtly intrigue
12 Nov 2012
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nostalgia by any other name
6 Oct 2011
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nostalgiachan:Some of the StoryNexus doodles I’ve worked on…
recent television posts
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“brands are the new(ish) studios”
14 Jan 2012
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youtube + television
26 Oct 2011
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Game of Thrones, S1 Finale “Fire & Blood”
20 Jun 2011
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“brands are the new(ish) studios”
@betterthemask
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Delicious- Past and present of the Indian female combat (Female SIngle COmbat Club)
- Ain’t I a Woman? | Ancient Bodies, Ancient Lives
- The Underserved Population Of Readers « terribleminds: chuck wendig
- “‘We Have Always Fought’: Challenging the ‘Women, Cattle and Slaves’ Narrative” by Kameron Hurley — A Dribble of Ink
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